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1. How are players tracked? Or, why is my name listed more than once?
Players are tracked by Unique ID. Unique IDs are calculated from your Half-Life CD Key. You should never disclose your CD Key to another player. The CD Key-to-Unique ID calculation algorithm is one-way, however, so it is quite safe to disclose your Unique ID.
A player may have more than one name. On the Player Rankings pages, players are shown with the most recent name they used in the game. If you click on a player's name, the Player Details page will show you a list of all other names that this player uses, if any, under the Aliases section (if the player has not used any other names, the Aliases section will not be displayed).
Your name may be listed more than once if somebody else (with a different Unique ID) uses the same name.
You can use the Search function to find a player by name or Unique ID.
2. How is the "points" rating calculated?
A new player has 1000 points. Every time you make a kill, you gain a certain amount of points depending on a) the victim's points rating, and b) the weapon you used. If you kill someone with a higher points rating than you, then you gain more points than if you kill someone with a lower points rating than you. Therefore, killing newbies will not get you as far as killing the #1 player. And if you kill someone with your knife, you gain more points than if you kill them with a rifle, for example.
When you are killed, you lose a certain amount of points, which again depends on the points rating of your killer and the weapon they used (you don't lose as many points for being killed by the #1 player with a rifle than you do for being killed by a low ranked player with a knife). This makes moving up the rankings easier, but makes staying in the top spots harder.
Specifically, the equations are:
Killer Points = Killer Points + (Victim Points / Killer Points)
× Weapon Modifier × 5
Victim Points = Victim Points - (Victim Points / Killer Points)
× Weapon Modifier × 5
Plus, the following point bonuses are available for completing objectives in some games:
| Game |
Player Action |
PlyrPlyr Action |
Team Action |
World Action |
Action  |
Player Reward |
Team Reward |
|
Yes |
No |
No |
No |
Headshot |
+1 |
|
| Team Fortress 2 |
Yes |
No |
No |
No |
Attached Sapper |
+1 |
|
| Team Fortress 2 |
Yes |
No |
No |
No |
Blocked Capture |
+5 |
|
| Team Fortress 2 |
Yes |
No |
No |
No |
Built Object |
+1 |
|
| Team Fortress 2 |
Yes |
No |
No |
No |
Built Object - Dispenser |
+1 |
|
| Team Fortress 2 |
Yes |
No |
No |
No |
Built Object - Sentrygun |
+2 |
|
| Team Fortress 2 |
Yes |
No |
No |
No |
Built Object - Teleporter Entrance |
+1 |
|
| Team Fortress 2 |
Yes |
No |
No |
No |
Built Object - Teleporter Exit |
+1 |
|
| Team Fortress 2 |
No |
No |
Yes |
No |
Captured A Point |
+5 |
|
| Team Fortress 2 |
Yes |
No |
Yes |
No |
Captured The FLag |
+10 |
|
| Team Fortress 2 |
Yes |
No |
No |
No |
Defended the Flag |
+5 |
|
| Team Fortress 2 |
Yes |
No |
No |
No |
Domination |
+4 |
|
| Team Fortress 2 |
Yes |
No |
No |
No |
Dropped The Flag |
-10 |
|
| Team Fortress 2 |
Yes |
No |
No |
No |
Kill assist |
+2 |
|
| Team Fortress 2 |
Yes |
No |
No |
No |
Killed Object |
+2 |
|
| Team Fortress 2 |
Yes |
No |
No |
No |
Killed Object - Dispenser |
+1 |
|
| Team Fortress 2 |
Yes |
No |
No |
No |
Killed Object - Sentrygun |
+2 |
|
| Team Fortress 2 |
Yes |
No |
No |
No |
Killed Object - Teleporter Entrance |
+1 |
|
| Team Fortress 2 |
Yes |
No |
No |
No |
Killed Object - Teleporter Exit |
+1 |
|
| Team Fortress 2 |
No |
No |
Yes |
No |
Mini Round Win |
0 |
|
| Team Fortress 2 |
Yes |
No |
No |
No |
Picked Up the Flag |
+5 |
|
| Team Fortress 2 |
Yes |
No |
No |
No |
Removed Sapper (Spy) |
+1 |
|
| Team Fortress 2 |
Yes |
No |
No |
No |
Revenge |
+10 |
|
| Team Fortress 2 |
No |
No |
Yes |
No |
Round Win |
0 |
|
| Team Fortress 2 |
Yes |
No |
No |
No |
Ubercharge |
+10 |
|
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Note The player who triggers an action may receive both the player reward and the team reward.
3. What are all the weapon points modifiers?
Weapon points modifiers are used to determine how many points you should gain or lose when you make a kill or are killed by another player. Higher modifiers indicate that more points will be gained when killing with that weapon (and similarly, more points will be lost when being killed by that weapon). Modifiers generally range from 0.00 to 2.00.
| Game |
Weapon |
Name |
Points Modifier  |
| Team Fortress 2 |
wrench |
Wrench |
1.00 |
| Team Fortress 2 |
world |
World |
1.00 |
| Team Fortress 2 |
tf_projectile_rocket |
Rocket |
1.00 |
| Team Fortress 2 |
tf_projectile_pipe_remote |
Remote Pipe |
1.00 |
| Team Fortress 2 |
tf_projectile_pipe |
Pipe |
1.00 |
| Team Fortress 2 |
syringegun_medic |
Syringe Gun |
1.00 |
| Team Fortress 2 |
sniperrifle |
Sniper |
1.00 |
| Team Fortress 2 |
smg |
smg |
1.00 |
| Team Fortress 2 |
shovel |
Shovel |
1.00 |
| Team Fortress 2 |
shotgun_soldier |
Soldier Shotgun |
1.00 |
| Team Fortress 2 |
shotgun_pyro |
Pyro Shotgun |
1.00 |
| Team Fortress 2 |
shotgun_primary |
Shotgun |
1.00 |
| Team Fortress 2 |
shotgun_hwg |
Heavy Shotgun |
1.00 |
| Team Fortress 2 |
scattergun |
Ccatter Gun |
1.00 |
| Team Fortress 2 |
revolver |
Revolver |
1.00 |
| Team Fortress 2 |
pistol_scout |
Scout Pistol |
1.00 |
| Team Fortress 2 |
pistol |
Pistol |
1.00 |
| Team Fortress 2 |
obj_sentrygun |
Sentry Gun |
1.00 |
| Team Fortress 2 |
minigun |
Minigun |
1.00 |
| Team Fortress 2 |
knife |
Knife |
1.00 |
| Team Fortress 2 |
flamethrower |
Flame |
1.00 |
| Team Fortress 2 |
fists |
Fists |
1.00 |
| Team Fortress 2 |
fireaxe |
Fire Axe |
1.00 |
| Team Fortress 2 |
club |
Club |
1.00 |
| Team Fortress 2 |
bottle |
Bottle |
1.00 |
| Team Fortress 2 |
bonesaw |
Bone Saw |
1.00 |
| Team Fortress 2 |
bat |
Bat |
1.00 |
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4. How can I set my real name, e-mail address, homepage and ICQ number?
Player profile options can be configured by saying the appropriate HLX_SET command while you are playing on a participating game server. To say commands, push your chat key and type the command text.
Syntax: say /hlx_set option value.
Acceptable "options" are:
- realname
Sets your Real Name as shown in your profile.
Example: /hlx_set realname Joe Bloggs
- email
Sets your E-mail Address as shown in your profile.
Example: /hlx_set email joe@hotmail.com
- homepage
Sets your Home Page as shown in your profile.
Example: /hlx_set homepage http://www.geocities.com/joe/
- icq
Sets your ICQ Number as shown in your profile.
Example: /hlx_set icq 123456789
Note These are not standard Half-Life console commands. If you type them in the console, Half-Life will give you an error.
5. My rank is embarrassing. How can I opt out?
Say /hlx_hideranking while playing on a participating game server. This will toggle you between being visible on the Player Rankings and being invisible.
Note You will still be tracked and you can still view your Player Details page. Use the Search page to find yourself.
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